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Schools & Manufacturing

Design &Technology departments in schools are increasingly expected to work in ways which reflect up-to-date industrial practices. These case studies give you some insights into state-of-the-art manufacturing, so you should think about how they could influence your work.

The English national curriculum 2000 says pupils should be taught:

2b

to use a range of industrial applications when working with familiar materials and processes

2c

to manufacture single products and products in quantity . . .

2e

to simulate production and assembly lines . . .

4c

how materials are prepared for manufacture and how pre-manufactured standard components are used

To see two outstanding examples of schools which have worked with companies at a highly professional level see Chapter 5 of the RCA Schools Technology Project's book: 'Advanced Manufacturing, Design and Technology', 1999, published by Hodder & Stoughton.

Could you benefit from using industrial production methods?

Designing for manufacture
If you are designing a product you should consider how you can make its production easier, more efficient or cheaper. In particular you should be asking yourself: 'How is this going to be made?'. As you look through these case studies you can learn ways that designs are refined for better manufacturing. Some of these are:

  • reducing the number of parts (The Mono Bug Clamp)

  • using 'off-the-shelf' components (Shadow Air Muscle)

  • avoiding labour-intensive assembly techniques (The Mono Bug Clamp)

  • design for rapid production (Bumper Nut)

Look for yourself to identify:

  • What production advantages each product's design has

  • When and why automated or computer-controlled processes are used

  • Parts suitable for manufacture under jig control for accuracy

Prototyping
In schools we mostly only make prototypes - unless we follow one with a batch of identical products.

However, even in the case of 'one-offs' it is always necessary to model your ideas before committing yourself. The main way you can do this, cheaply, quickly and with very little waste is through drawing. Drawings are models of ideas. But what if you can't draw very well? Or what if a drawing won't show what you need it to? Then there are very cheap and quick ways of modelling ideas in three dimensions (3D). What materials to use will depend on what you want to do. For something like a moulded handle shape, a mouldable material like PlasticeneTM is ideal. Paper, card and Styrofoam are other quick modelling materials that are used a lot. You can't beat seeing a good model of your idea for helping you to get all aspects of it clear and really imagine what the real thing will be like.

Y10 students modelling the handle for horses

Y10 students modelling the handle for horses' hoof
scrapers in 3D and drawings

A hexagonal nut

 

A finished scraper

Making a model may take some time but it's usually quicker in the long run as it means that you have sorted out the best ways to go ahead with the real thing before you start on it.

The more complex the product, the more important a model may be. But the model should concentrate on the aspects that matter. You may need a messy looking model of an electrical circuit (on breadboard or similar) to check that it works and a different smooth looking model that doesn't work but shares the product's intended appearance. Decide what you are trying to prove before you start to model - whether this is in 3D or a drawing.

If you're going to make a batch of products then you could waste a lot of time, materials and money if you don't get the design right before committing yourself to manufacture. This is why industrial products almost always have several stages of prototype:

  • working mock-ups - to test functionality

  • aesthetic models - to test appearance

  • presentation prototypes - to show others such as senior managers giving the go ahead to a project, or to show to a customer - to test the methods that will be used for manufacturing in bulk.

Of course, really complex products like a new aeroplane will have many prototypes, as mistakes repeated in each production plane would be so expensive. And one-offs like bridges cannot be tested as full scale prototypes but will be modelled by very sophisticated means using computer-aided-design (CAD) (G).

For one-offs, the equivalent of a production prototype could include making a test joint, so you'd know how to do it before attempting the real thing. It's always wise to practice.

Industrial production methods

There are three main categories of industrial production:

  • job

  • batch

  • mass.

Job production
Job production is otherwise called 'custom' or 'one-off' production. The last of these explains its main feature. This is the method most commonly seen in schools where only one item is being made and it is customised to one person's needs or intentions. It's also how huge things, like bridges and oil rigs, or very special things like big, posh boardroom tables are made. The Shadow Air Muscle Company's robots are examples of job production, but what about the muscles themselves? These fall into the next category.

Batch production
As the word suggests, this describes the process of making a batch of one type of object at one time. Shadow makes around ten to 30 small muscles at any one time - depending on the orders it is receiving, as you can see here. Even for small numbers of the same product it is worth using volume production techniques so that each product is produced accurately to the design specification. These techniques most importantly include jigs - used to ensure that each time a process is carried out in making one of a batch, it is always the same.

Mass production
Mass production is a commonly used term but it really applies to batch production techniques as well as techniques used for making larger numbers of products. The term is very commonly used but people in manufacturing usually refer to it as 'high volume manufacturing' as this makes clear the difference from 'batch' production. For example, Technical Moulded Systems make 66 million Hurricane Grip pegs a year. At these volumes, and because production hardly ever needs to be stopped it is called 'continuous flow production', and as you can see from the case study, it is achieved through automation.

Some of the key features of high volume manufacturing are shown in the peg case study where 'automated continuous flow' production is featured. These include:

  • low labour costs

  • standardised product design

  • high capital costs

  • high efficiency

  • low cost of product

  • highly specialised tooling.

If you are not clear about any of these terms look them up in the glossary (G).

Ask yourself: do any of the bullet points above apply to the Shadow Company's robots? Or does the exact opposite of each (every?) bullet point apply there?

This diagram from the 'Design & Technology Routes Core Book' in the RCA series from Hodder and Stoughton set out these and other factors to compare different aspects of production methods.

Y10 students modelling the handle for horses


Task 1 - Features of Volume Production

To see some high volume products that are made for inclusion in larger high volume products see the bumper nut case study. If you compare the tools used to put these nuts into the bumper and the pictures of tools in the Shadow Air Muscle Company case study you will clearly see the difference between types of tooling: specialised for the bumper nuts and general purpose tools for the robots.

Is everyone in your class making the same thing?
Some schools give their students experience of batch or even high volume production. For example, when a whole class is making some original designs but they all use the same electronic circuit, a production line (G) can be set up to produce the circuit. Other schools give their students experience of high volume through simulations where they set up mini production lines making simple things like folded envelopes.

Here's some advice from a winning team of school envelope makers

Here's some advice from a winning team of school envelope makers. This comes from D&T Routes Core Book published by Hodder & Stoughton

Are you repeating yourself?
Some of the techniques of volume production are useful even when only one product is being made - these will be true if there are a number of parts in a product which are all exactly the same as each other, or if a number of similar tasks have to be carried out accurately. If this applies to one of your projects you should treat it like a mass production exercise and plan the necessary jigs etc for production.

Quality assurance
If you understand how jigs help make sure every similar part is exactly the same as the others then you will see that jigs play a part in assuring quality. All the parts will be up to the expected quality, at least in terms of size, shape etc. There are plenty of other ways in which quality can go down though. Industrial production used to rely on quality control (G) which meant checking parts after they'd been produced and throwing away ones which were not good enough (did not meet the specification). This is wasteful and companies now try to achieve quality assurance (G). That is, they try to assure themselves that each part will be of good quality.

Quality assurance involves more monitoring of production in-process, earlier rectification of mistakes and learning from what goes wrong - to make sure it doesn't happen again.

This is how your work should be in school - taking care, making test or practice pieces, planning carefully to assure quality.

Use of control technologies
Industrial production uses control systems very widely. For example, TR uses cameras to check the profile of every BMW bumper nut. Any nut identified as faulty is automatically diverted into a bin by the quality assurance system. By this means TR makes sure that no faulty nut leaves its factory.

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