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Sim Voting
July 17, 2004,

Touching the State's user research raised the issue that potential voters often don't feel they have an objective source of information. By implication, many people aren't confident that they can visualize the potential real-world outcome of their votes. A bit of research on election simulation games, yielded this discussion of current US offerings.

If a games producer that was perceived as being truly objective were to create a sim game based on the various party manifesti, would more gamers be drawn into the process of trying out possible voting strategies, discussing it with their friends, and then voting in reality? And could the experience be made attractive to a wider audience?

CATEGORY: CITIZENSHIP

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